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Posts Tagged ‘dungeons and dragons’

D&D and broken characters.

January 31st, 2011 2 comments

Since I’m a gigantic douche, I failed to mention on here that my Mutants and Masterminds game ended over a year ago.  It just got way too out of hand.  It was to the point that no matter how bad-ass of a bad guy I threw at the party, they could just axe it.  It was so bad that people would have to roll natural 1′s to miss, and natural 1′s to die.  Super uber bad guy? Dead.  So to end the game, the bad guys agreed to join the good guys, and the entire game faded to black and credits rolled.  Yeah, I’m lame.

Then Dax decided to run a Pathfinder Adventure Path using D&D 3.5 rules (vs Pathfinder v3.9 rules).  I’m playing the most BROKEN MONK EVER.  This wont make sense to any of you unless you play D&D, but revel in my brokenness:

This is a Human Monk, with Vow of Poverty and Saint template (Out of Book of Exalted Deeds).  Its a copy/paste of the character archive thats present on our internal RPG wiki (because if you aren’t tabletopping with a wiki and forums, you’re in the dark ages) so the formatting might be a bit shitty.  That being said, bask in the brokenness!

Backround Information

  • Name: Twofist Seagle
  • Player: Frank Precissi
  • Class/Level: Exalted Monk 9 (Saint 2)
  • Race: Human (Shoanti)
  • Alignment: LG
  • Diety: Sun Totem
  • Size: M
  • Age: 25
  • Gender: M
  • Height: 5’10″
  • Weight: 148
  • Campaign: Pathfinder Rise of the RuneLords (Dax’s)

Racial Traits/Abilities

  • +1 skill point/level
  • All saves against special attacks +2 diff
  • +1d6 against evil creatures / +1d8 against evil outsiders & undead
    • Any creature that attacks with natural weapons takes this damage
  • DR 10/evil
  • Fast healing 1/2 HD/round (Max 10)
  • Immune to acid/cold/electricity/petrification attacks
  • Low light vision + Darkvision 60′
  • Free action 20′ nimbus of light (Magic Circle against evil & Lesser Globe of Invun)

Class Features/Abilities

  • Flurry of Blows
  • Unarmed Strike
  • Evasion
  • Fast Movement
  • Still Mind
    • +2 on saves vs Enchantment
  • Ki Strike (lawful) (Fists act as magical weapons)
  • Slow Fall 30ft
  • Purity of body (Immune to non-magical diseases)
  • Wholeness of Body (Heal Lvl x 2 HP/day)
  • Improved Evasion

Exalted Abilities

  • Endure Elements
    • Immune to Cold (-40F) or Hot (140F) environments
  • Exalted Strike (good) (+2 to hit/damage, fists act as magical weapons)
  • Sustenance (Removes need to eat or drink)
  • Mind Shielding (Immune to disern thoughts/lies/detect alignment)
  • DR 5/magic (does not stack with DR from Saint)

Abilities

  • Str: 12 (+1)
  • Dex: 16 (+3)
  • Con: 16 (+3)
  • Int: 10
  • Wis: 21 (+5)
  • Cha: 12 (+1)

Speed

  • Speed: 60

AC

  • Total: 29
    • 10+
    • Dex: 3
    • Wis (Monk): 5
    • Bonus Monk: 2
    • Vow of Poverty (Exalted): 7
    • Vow of Poverty (Natural): 1
    • Vow of Poverty (Deflection): 1
  • Touch: 26
  • Flat Footed: 26

Hit Points

  • Total HP: 67

Initative

  • Total: 3
    • Dex Mod: 3

Saving Throws

  • Fortitude: 11
    • Base: 7
    • Con Mod: 3
    • Exalted Mod: 1
      • +4 against Poisons/Drugs
      • +4 against Poison (Saint)
  • Reflex: 12
    • Base: 7
    • Dex Mod: 3
    • Regional Feat Totem Spirit (Sklar-Quah): 1
    • Exalted mod: 1
  • Will: 13
    • Base: 7
    • Wis Mod: 5
    • Exalted Mod: 1
      • +2 against Fear/Dispair
      • +2 against Enchantment

Attacking/Weapons

  • Base Attack Bonus: +14/+9 (+7/+2 (Monk BAB) + 5 (Exalted Feat Intuitive Attack) + 2 (Exalted Strike))
  • Fist-O-Death
    • Damage: 1d10 + 3 (good) = (Exalted Strike + 2) + (Strength + 1)
  • Flurry Fist-O-Death
    • Attack Bonus (+7/+7/+2) (+Intuitive Attack & Exalted Strike = +14/+14/+9)
    • Damage: 1d10 + 3 (good) = (Exalted Strike + 2) + (Strength + 1)
  • Additional Damage of 1d6+1 against Evil / 1d4 + 1d8 against Evil Outsiders/Undead (Feat + Saint ability)

Grapple

  • Total Grapple: 7
    • Base Attack Bonus: 6
    • Strength Mod: 1

Skills

  • Total Skill Points:
    • Initial (Lev 1 Skill Points):
    • Per Level Skill Points: (4+Int+1) = 5

Skill List

  • (Total = Ability + Ranks + Misc)
    • Balance: 7 = 3 + 4 + 0
    • Climb: 6 = 1 + 5 + 0
    • Diplomacy: 13 = 1 + 10 + 2
    • Escape Artist: 13 = 3 + 10 + 0
    • Hide: 8 = 3 + 5 + 0
    • Knowledge Arcana: 2 = 0 + 2 + 0
    • Knowledge Religion: 2 = 0 + 2 + 0
    • Listen: 7 = 3 + 4 + 0
    • Move Silently 8 = 3 + 5 + 0
    • Sense Motive: 8 = 4 + 4 + 0
    • Spot: 8 = 4 + 4 + 0
    • Tumble: 15 = 3 + 10 + 2

Feats

  • Stunning Fist (PHB)
    • Monk level 1 class feat
  • Improved Unarmed Strike (PHB)
    • Monk level 1 class feat
  • Totem Spirit (Sklar-Quah) (Pathfinder Intro Text)
    • +1 Reflex Save / +2 Tumble
    • Free regional feat
  • Sacred Vow (BED)
    • Prerequisite for Vow of Poverty: (BED: 40)
    • Level 1 Feat
  • Vow of Poverty (BED)
    • See Book of Exalted Deeds page 35
    • Human bonus Feat
  • Touch of Golden Ice (BED)
    • Unarmed attacks against evil creatures must make a Contact Fort Save DC 14. Initial is 1d6 Dex damage, Secondary is 2d6 Dex damage
    • Level 1 Vow of Poverty bonus feat
  • Deflect Arrows (PHB)
    • Monk level 2 bonus feat
  • Intuitive Attack (BED)
    • Add Wisdom modifier to unarmed attack rolls
    • Level 2 Vow of Poverty bonus feat
  • Blind-Fighting
    • Reroll missed chance due to concealment, no AC penalty when attacked by invisible foe.
  • Gift of Faith
    • +2 to saves against Fear/Despair
    • Level 4 Vow of Poverty bonus Feat
  • Dodge
    • +1 AC against selected target
    • Level 6 feat
  • Mobility
    • +4 AC against certain attacks of Op
    • Level 6 bonus monk feat
  • Vow of Abstinence
    • +4 Fort save against drugs/poison
    • Level 6 Exalted Feat
  • Sanctify Natural Attack
    • +1 Dmg against evil or +1d4 against evil undead/outsider
  • Spring Attack
  • Consecrate Spell-Like Ability (Saint Protective Aura)
    • Makes spells have the good descriptor

D&D 4th ed. – The MMOD&D

July 11th, 2009 2 comments

I haven’t really said much here about D&D 4th edition or what my feelings were about it.  I really wanted to get my hand on a book, and actually play a game before I blasted on how much it sucks like most of the other D&D players on the internet.  So have just gotten back from my first game, here is my $0.02.

  • Character Creation
    • Coming from 2nd edition with zany math, and having that simplified to the 3.5ed rules, making a 4th ed character was quite a shock.  I got the feeling that I was making a computer-game character with “Here are your 2 choices for a Warlord”.  The skills have been cut down so far that you can’t have a rouge that is good as forgery, disguise, and spying; It’s all been lumped together into “thievery”.  You can’t have a character that cant spot anything in front of his face but find a needle in a haystack if he/she is putting his mind to it.  Major skills are all lumped together into these broad reaching categories that really kills it for me.
    • The powers.  You have your at-will powers, your daily powers, your encounter powers, and utility powers.  In fact, WotC makes these cute little cards you can /buy/ so you can have all of your powers right at your fingertips.  Thats right, your choices now short of movement and basic attack have resorted down to little cards.  Let me peg you into little holes now.  Oh, did I mention that no matter what character class you are, everyone follows the exact same progression as to how many at-will, daily, encounter and utility powers you get? Wizards get cantrips, and certain classes get a few speciality powers, but the majority of everything is flat across the board and level dependant.
    • 1/2 your level bullshit.  Most all saves and AC have a positive modifier of 1/2 your level.  Thats right, the wizard, rogue, and cleric all get the same bonus based upon 1/2 of their level.  Long gone are the days of the Cleric actually having a better Reflex save when they are flat footed (and denied their Dex bonus of -3 from full plate) than when they see it coming.  Everyone gets treated equally.
  • Saving throws
    • I dislike this so much that it gets its own section
    • In the 3.5 days, you would get a collection of modifiers to your Fort/Reflex/Will saves.  They come from your ability scores, feats, armor, etc.  When someone casted a spell on you; you would roll a d20, add your modifiers, and if the resulting number was higher than the DC of the power being used on you then it had little to no effect.
    • In the 4.0 days, you have a number that is like 10 + 1/2 your level + ability modifier.  The attacker now rolls and determines if he/she succeeds.  Saving throws in 4th ed are like attack rolls in 3.5.  You have a set number that you cant change, you cant roll a 20 to resist, you cant have that uber-god roll a 1 and fail.
    • The whole 1/2 level flat-across-the-board really bugs me.  Before the bonuses to your saving throw was 100% dependant on your class, not just what level you are.  A level 20 rogue should not have the same bonuses to his will or fort save that a level 20 cleric does, and a level 20 wizard should have a reflex save even close to what a rogue has.  4th ed obviously thinks differently.
  • Healing Surges
    • Mechanically I have no idea where they got the idea where characters can just spontaneously heal when the conditions are right.  Every character has these ‘healing surges’ where they recover 1/4 of their hitpoints when conditions are met.  Clerics don’t really have any “Healing Powers” anymore per se, they just allow people to use up their healing surges.  Paladins use their healing surges to heal others with ‘lay on hands’, warlords can command people to use their healing surges.  So really why do we have clerics when every other class out there seems to have a power that allows characters to spend /their/ own healing surges on themselves?   Don’t really care for that.  How can a fighter just spontaneously heal after a Warlord gives him a pep-talk?  Why do healing potions just allow you to use a healing surge instead of actually healing you.  If you drink a healing potion and you have used up your healing surges between rests, then you just wasted a potion!  Its a hackish way of getting around the age old problem of not being able to heal unless you had a Cleric, Paladin, or a Bard in your party (uh, boo hoo? Make someone play a Cleric!  You wouldn’t march into melee with a rogue and a wizard would you?)
  • Its so easy any idiot can play!
    • This is what I have a big issue with.  Back in the 2nd ed and 3/3.5 days, playing D&D wasn’t the “cool” thing to do.  You were nerds, you got made fun of when you broke out your source book and leveled up your character between classes.  Now all of a sudden since WoW became famous everyone wants to play D&D.  We have our little nerd club, and because you got a level 80 computer game character you want to be a part of it? I’m sorry, it doesn’t work that way.   I’m one of those “walked up hill both ways, while calculating THAC0, and wondering why a save vs wand was different than a staff/stave.”
    • WotC made 4th ed so dumbed down that any idiot can play.  Just look on the internet how many people refuse to buy the 4th ed books, look at how many people are angry just like I am at how they have fed the rules lead-paint until they drool.
    • Dungeons and Dragons 4th edition obviously has a few extra chromosomes in its genome.
  • No OGL
    • One of the huge awesome things about 3.5 was the Open Gaming License.  This Open Sourcing of the core d20 rules allowed other people who make rule books that were 100% compatible with D&D (or new games that used the exact same rules).  There were a TON of 3.5 books that were published by 3rd parties that were perfectly compatible with D&D 3.5 (The Book of Erotic Fantasy was a big seller. Yes, someone wrote rules to incorporate all the wierd sexual fetishes in your D&D campaign).  All the book needed was to just have the OGL printed somewhere in the book, and not use any proprietory D&D stuff (like inital character generation, so you had to buy the D&D main book, understandable)
    • 4th ed has no OGL.  It has some free/low-cost licensing but who knows if WotC is going to renig on that.  Its not open source one big, and Paizo refuses to publish anything under the 4th ed ruleset just for that reason.

Now what I do like about D&D 4th ed, is that the books seem to be colorful. and nicely laid out.  Uh, it allows me to hang out with my friends (some of which who do like D&D 4th ed).  Some of the new classes are kinda neat.

Dax said it best.  The system is solid, and would be a winner if they wouldn’t have put the D&D name on it.

About

February 24th, 2008 No comments

Eh, I hate doing these.  If you got here from another site, its because I hate filling in the same bio crap on 10 zillion different sites.

  • Born, raised, and currently live in Stockton, California.
  • Grew up in a farming family, attended public elementary and public high school
  • Graduated high school in 1996 and attended the University of the Pacific pursuing a doctorate in pharmacy.
  • While in school, worked for an ISP doing first postmaster email, then some Solaris system administration, then running the Linux backend for the whole operation.
  • Obtained a PharmD (doctorate in pharmacy) in 2002
  • Married my wife Tiffany in 2008

I some of my (many) hobbies include scuba diving, guns, hunting, photography, computers, cooking, playing tabletop rpg games, and anything that involves lots of gadgets

Other than that, I’m pretty damn boring as you will find out. :)

People have asked me where I got my online nicknames.  Heres are the stories.

Weekie The Dazzler: Back in the early 1990′s, when I was in 7th or 8th grade, a bunch of my friends wanted me to come over to play Dungeons and Dragons. This is when Final Fantasy II was out for the SNES, so I was interested since I liked those magic/sword/chop-chop sorta things.  Turned out to be my friend John’s birthday party (which I was invited to anyways).  My really good friend (to this day) Dax made me my first character.  I’ve always had a hard time thinking up names, so we decided to steal the name of John’s hamster, Weekie, and add on ‘The Dazzler’ to make it better.  I still have the original character sheet in Dax’s handwriting on that waxy-green D&D character sheet paper.  That name stuck until the BBS days

Corvus: In 1994-5 I got into BBS’s.  Since the “Internet” was still a really shiny-new thing, and dialup access cost an arm and a leg I dialed up into the local BBS’s around the area.  In 1995 my friend John (different John) and I decided to start our own BBS.  It was called “Zone 7 BBS” and it was going to be affiliated with the Stockton Astronomical Society.  Obviously Weekie isn’t very astronomical, so John suggested that I use the name corvus, which is a constallation shaped like a box (much like my personality at the time).  I only really used ‘corvus’ on Zone-7 as I had Weekie on every other BBS system.  In 1997 when I got hired at InReach, corvus became my email address (because weekie sounded, uh, lame) and the email has stuck ever since.

SCSi: Short of AIM, everyone knows me (online) as SCSi.  The name comes from back in 1997 when we were playing the ‘Werewolf the Apocolypse’ RPG game made by White Wolf.  In short, you play a human who can turn him/herself at will into a werewolf.  I was playing a certain class of werewolf known as the Glass Walkers who have embraced human technology and disregarded the foresty nature of other werewolf classes.  I needed a computer’ish name and really the best I could come up with was SCSI.  I started using that everywhere, and thanks to LiveJournal, everyone has known me by that name.