Shadowrun comes to a close - Sat, Feb 7, 2009
Last night I concluded my shadowrun game. The ending wasn’t as exciting as I imagined it in my head, however my players were tolerant and were really good sports.
I did however, realize how much Shadowrun is a very binary genre. People either love it, or hate it. One of my players loved it, 2 of them hated it, and one was meso-meso. I think it really takes a lot out of/kills a game if the players don’t care about the setting that the game is in.
Shadowrun v4 all-in-all is a very complex system to the point of being annoyingly complex. Unless everyone is a die-hard cyberpunk fan (and knows the rules to the game inside and out) the game grinds to a halt the moment the stats are involved. Complex dice rolls for everything, and a lot of things make sense to people who are (in real life) computer literate, but no sense to people who have no idea how the internet/computer work (like certain hacking related rolls are 100% based upon your comlink, no character stats are involved).
It was a fun experiment to do, the backend I wrote (although nobody used it) was a good experience, and short of all the arguing and drama over this game I really had a good time running it. Of course I say that now rather than last night when I wanted to murder some of my players.