A new chapter in the Mutants and Masterminds game. - Sun, Mar 29, 2009
After over a year of running the Mutants and Masterminds (MaM) game, our Storyteller Sky has decided that he has had enough. He wants to play for a change so he put his game up for grabs to whomever wishes to continue it.
Needless to say, after my latest Shadowrun game exploding and collapsing, I was a bit hesitant to take the torch. However, most of the Shadowrun players (some who play in the MaM game as well) told me that running the MaM game would be an excellent experience for me, so I gave it some serious thought. After discussing time issues with Tiffany (whom if I was not running MaM, I would be there playing anyways), you are looking at the new Storyteller of the Mutants and Masterminds game. Uh, yay?
I start in 3-4 weeks. Melinda wants to try to run the game for 3 weeks as a transitional ST while I get some things prepared, but I think i’m capable of starting as soon as tomorrow night with some preliminary story/tying up loose threads from Sky’s game. Everyone is keeping their same characters, time will just march on under my compassionate hand instead of Sky’s.
However the million dollar question is that I’ve been handed this running game of ambitious, good natures, fun-loving players who really dig their characters. A part of me wants to turn the game from less zany/comic-bookish into a darker mood game. Like turning Adam West Batman into The Dark Knight movies. I setup a quick survey on our internal gaming website, a few want a change, but the majority was right in the middle (and not everyone has submitted one yet).
Do I make this game darker, give the players more realistic challenges, more evil villains, and have them actually make planned decisions as to what course of action they will take? Or do I keep the same zany, wacky, no-real-fear-of-dying that we have had for the past year. I can do the scientific way and make the game dark until people start to bitch, then back off 10%. Not sure if there is a good way to do this that will make everyone happy.
I think I need to take a serious look as to why I like to play in the MaM game and what makes it fun for me. I think I’m going to start writing about the MaM game more here to document how things panned out.