D&D and broken characters.

Since I’m a gigantic douche, I failed to mention on here that my Mutants and Masterminds game ended over a year ago.  It just got way too out of hand.  It was to the point that no matter how bad-ass of a bad guy I threw at the party, they could just axe it.  It was so bad that people would have to roll natural 1’s to miss, and natural 1’s to die.  Super uber bad guy? Dead.  So to end the game, the bad guys agreed to join the good guys, and the entire game faded to black and credits rolled.  Yeah, I’m lame.

Then Dax decided to run a Pathfinder Adventure Path using D&D 3.5 rules (vs Pathfinder v3.9 rules).  I’m playing the most BROKEN MONK EVER.  This wont make sense to any of you unless you play D&D, but revel in my brokenness:

This is a Human Monk, with Vow of Poverty and Saint template (Out of Book of Exalted Deeds).  Its a copy/paste of the character archive thats present on our internal RPG wiki (because if you aren’t tabletopping with a wiki and forums, you’re in the dark ages) so the formatting might be a bit shitty.  That being said, bask in the brokenness!

Backround Information

  • Name: Twofist Seagle
  • Player: Frank Precissi
  • Class/Level: Exalted Monk 9 (Saint 2)
  • Race: Human (Shoanti)
  • Alignment: LG
  • Diety: Sun Totem
  • Size: M
  • Age: 25
  • Gender: M
  • Height: 5’10”
  • Weight: 148
  • Campaign: Pathfinder Rise of the RuneLords (Dax’s)

Racial Traits/Abilities

  • +1 skill point/level
  • All saves against special attacks +2 diff
  • +1d6 against evil creatures / +1d8 against evil outsiders & undead
    • Any creature that attacks with natural weapons takes this damage
  • DR 10/evil
  • Fast healing 1/2 HD/round (Max 10)
  • Immune to acid/cold/electricity/petrification attacks
  • Low light vision + Darkvision 60′
  • Free action 20′ nimbus of light (Magic Circle against evil & Lesser Globe of Invun)

Class Features/Abilities

  • Flurry of Blows
  • Unarmed Strike
  • Evasion
  • Fast Movement
  • Still Mind
    • +2 on saves vs Enchantment
  • Ki Strike (lawful) (Fists act as magical weapons)
  • Slow Fall 30ft
  • Purity of body (Immune to non-magical diseases)
  • Wholeness of Body (Heal Lvl x 2 HP/day)
  • Improved Evasion

Exalted Abilities

  • Endure Elements
    • Immune to Cold (-40F) or Hot (140F) environments
  • Exalted Strike (good) (+2 to hit/damage, fists act as magical weapons)
  • Sustenance (Removes need to eat or drink)
  • Mind Shielding (Immune to disern thoughts/lies/detect alignment)
  • DR 5/magic (does not stack with DR from Saint)

Abilities

  • Str: 12 (+1)
  • Dex: 16 (+3)
  • Con: 16 (+3)
  • Int: 10
  • Wis: 21 (+5)
  • Cha: 12 (+1)

Speed

  • Speed: 60

AC

  • Total: 29
    • 10+
    • Dex: 3
    • Wis (Monk): 5
    • Bonus Monk: 2
    • Vow of Poverty (Exalted): 7
    • Vow of Poverty (Natural): 1
    • Vow of Poverty (Deflection): 1
  • Touch: 26
  • Flat Footed: 26

Hit Points

  • Total HP: 67

Initative

  • Total: 3
    • Dex Mod: 3

Saving Throws

  • Fortitude: 11
    • Base: 7
    • Con Mod: 3
    • Exalted Mod: 1
      • +4 against Poisons/Drugs
      • +4 against Poison (Saint)
  • Reflex: 12
    • Base: 7
    • Dex Mod: 3
    • Regional Feat Totem Spirit (Sklar-Quah): 1
    • Exalted mod: 1
  • Will: 13
    • Base: 7
    • Wis Mod: 5
    • Exalted Mod: 1
      • +2 against Fear/Dispair
      • +2 against Enchantment

Attacking/Weapons

  • Base Attack Bonus: +14/+9 (+7/+2 (Monk BAB) + 5 (Exalted Feat Intuitive Attack) + 2 (Exalted Strike))
  • Fist-O-Death
    • Damage: 1d10 + 3 (good) = (Exalted Strike + 2) + (Strength + 1)
  • Flurry Fist-O-Death
    • Attack Bonus (+7/+7/+2) (+Intuitive Attack & Exalted Strike = +14/+14/+9)
    • Damage: 1d10 + 3 (good) = (Exalted Strike + 2) + (Strength + 1)
  • Additional Damage of 1d6+1 against Evil / 1d4 + 1d8 against Evil Outsiders/Undead (Feat + Saint ability)

Grapple

  • Total Grapple: 7
    • Base Attack Bonus: 6
    • Strength Mod: 1

Skills

  • Total Skill Points:
    • Initial (Lev 1 Skill Points):
    • Per Level Skill Points: (4+Int+1) = 5

Skill List

  • (Total = Ability + Ranks + Misc)
    • Balance: 7 = 3 + 4 + 0
    • Climb: 6 = 1 + 5 + 0
    • Diplomacy: 13 = 1 + 10 + 2
    • Escape Artist: 13 = 3 + 10 + 0
    • Hide: 8 = 3 + 5 + 0
    • Knowledge Arcana: 2 = 0 + 2 + 0
    • Knowledge Religion: 2 = 0 + 2 + 0
    • Listen: 7 = 3 + 4 + 0
    • Move Silently 8 = 3 + 5 + 0
    • Sense Motive: 8 = 4 + 4 + 0
    • Spot: 8 = 4 + 4 + 0
    • Tumble: 15 = 3 + 10 + 2

Feats

  • Stunning Fist (PHB)
    • Monk level 1 class feat
  • Improved Unarmed Strike (PHB)
    • Monk level 1 class feat
  • Totem Spirit (Sklar-Quah) (Pathfinder Intro Text)
    • +1 Reflex Save / +2 Tumble
    • Free regional feat
  • Sacred Vow (BED)
    • Prerequisite for Vow of Poverty: (BED: 40)
    • Level 1 Feat
  • Vow of Poverty (BED)
    • See Book of Exalted Deeds page 35
    • Human bonus Feat
  • Touch of Golden Ice (BED)
    • Unarmed attacks against evil creatures must make a Contact Fort Save DC 14. Initial is 1d6 Dex damage, Secondary is 2d6 Dex damage
    • Level 1 Vow of Poverty bonus feat
  • Deflect Arrows (PHB)
    • Monk level 2 bonus feat
  • Intuitive Attack (BED)
    • Add Wisdom modifier to unarmed attack rolls
    • Level 2 Vow of Poverty bonus feat
  • Blind-Fighting
    • Reroll missed chance due to concealment, no AC penalty when attacked by invisible foe.
  • Gift of Faith
    • +2 to saves against Fear/Despair
    • Level 4 Vow of Poverty bonus Feat
  • Dodge
    • +1 AC against selected target
    • Level 6 feat
  • Mobility
    • +4 AC against certain attacks of Op
    • Level 6 bonus monk feat
  • Vow of Abstinence
    • +4 Fort save against drugs/poison
    • Level 6 Exalted Feat
  • Sanctify Natural Attack
    • +1 Dmg against evil or +1d4 against evil undead/outsider
  • Spring Attack
  • Consecrate Spell-Like Ability (Saint Protective Aura)
    • Makes spells have the good descriptor
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2 Responses to D&D and broken characters.

  1. tim says:

    Wiki and a Forum, that is so you! Pretty awesome!

    makes me miss table topping. 🙂

  2. Dave says:

    If you do monk3/cleric3/sacredfist2/saint2 and pick human you dont get any multiclassing penalties you cast spells as a level 5 cleric and with your stats would have a starting ac of 37. when combat starts cast owls wisdom to give 4 more ac and you get healing spells. then jsut keep upping sacred fist levels till you max em out.

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